The RizzmasillionAFTER THE CHAPTERS

THE MAPS

nine maps of Arda, in the order the book gets to them. The world is rearranged twice on the way through — once when Beleriand goes under the sea and once when the whole thing is bent into a globe — so it is worth seeing the before and the after rather than holding one map in your head and hoping.

All nine are drawn for this book, by the same image model that draws the chapters — which is why they are on notebook paper. None of them is Tolkien’s own map: the estate’s are in copyright and none is reproduced. The geography came off nine freely licensed maps at Wikimedia Commons, read one description at a time; each map says underneath it which one, and who drew it.

BEFORE ANYTHING IS ANYBODY'S FAULT

The Ages of the Lamps

Two enormous lamps on two enormous pillars, one at each end of a single continent, and the Valor Squad living on an island in the lake in the middle. This is the arrangement Melvin knocks over in chapter three, and the reason the map never looks like this again.

Schematic map of Arda in the Ages of the Lamps: one continent spanning the world, the lamps Illuin in the north and Ormal in the south on their pillars, and the Great Lake with the isle of Almaren at the centre.
Drawn for this bookFull sizeGeography read off Arda in the Ages of the Lamps by Ian Alexander, CC BY-SA 4.0

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THE MANAGEMENT MOVES WEST

The Years of the Trees

After the lamps go over, the Valor Squad packs up and moves west to Aman, and the only light in the world is two trees in their garden — Telperion silver, Laurelin gold. Everything green and dark on the right of this picture is Middle-earth, which is where everyone else wakes up.

Schematic map of Arda in the Years of the Trees: the Two Trees, Telperion and Laurelin, on the hill Ezellohar beside Valimar in Aman at the far west, the sea Belegaer, and a dark, unlit Middle-earth stretching east to the Eastern Sea.
Drawn for this bookFull sizeGeography read off Arda in the Years of the Trees by Ian Alexander, CC BY-SA 4.0

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THE FLAT WORLD, WITH A SUN NOW

Arda in the First Age

The world is still a flat disc, the trees are dead, and the last flower and fruit have been hung in the sky as the Moon and the Sun. Note the ship in the middle of the sea, sailing west to Aman: that route is open, and closing it is what chapter 23 is about.

Schematic map of Arda in the First Age: a flat disc with Aman and Valinor in the west, Beleriand and Angband on the north-west coast of Middle-earth, the Dark Land and the Walls of the Sun in the east, and the Moon and Sun orbiting the world.
Drawn for this bookFull sizeGeography read off Arda in the First Age by Ian Alexander, Public domain

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WHERE TEN CHAPTERS HAPPEN

Beleriand

The one map to keep a thumb in. Almost everything between the oath and the drowning happens on this corner of Middle-earth: Thangorodrim and the Iron Mountains walling off the north, the hidden kingdoms scattered below them, and rather fewer rivers in between than anybody defending a border would like.

Sketch map of Beleriand in the First Age: the sea Belegaer along the west coast and round the south-west, Thangorodrim below the Iron Mountains in the north, Hithlum, Mithrim and Dor-lómin in the north-west, Gondolin, Doriath, Nargothrond and Ossiriand inland, and the river Sirion running down the middle to its many-mouthed delta on the southern coast, with the isle of Balar in the sea beyond it.
Drawn for this bookFull sizeGeography read off Sketch Map of Beleriand by Chiswick Chap, CC BY-SA 4.0

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THE SAME MAP, WITH A ROUTE ON IT

Tragic Tim's tour of Beleriand

Beleriand again, with the places the curse catches up with him numbered one to five. Two chapters of this book are that route. Reading it as a journey rather than as a list of disasters does not make it shorter, but it does make it clearer whose idea each leg was.

Sketch map of Beleriand with five numbered locations from the tale of Túrin Turambar - Dor-lómin, Doriath, the country south of the Teiglin, Nargothrond and the Forest of Brethil - on the same coastline, with the Sirion running down to its delta on the southern sea.
Drawn for this bookFull sizeGeography read off Turin Turambar locations in Beleriand by Chiswick Chap, CC BY-SA 4.0

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BELERIAND IS GONE NOW

Arda in the Second Age

Hold this one against Beleriand above and you can see exactly what the War of Wrath cost: the whole theatre of the First Age is a pale smear of open water labelled “Beleriand drowned.” The new star-shaped island in the sea is the reward, and it is also chapters 19 through 23.

Schematic map of Arda in the Second Age: the same flat disc, with Beleriand drowned off the north-west coast of Middle-earth, the star-shaped island of Númenor in the sea Belegaer, and Aman and Valinor still in the west.
Drawn for this bookFull sizeGeography read off Arda in Second Age by Ian Alexander, CC BY-SA 4.0

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THE REWARD, CLOSE UP

Númenor

A five-pointed star of an island with a mountain in the middle nobody is allowed to climb, and a sea to the west nobody is allowed to sail across. Every rule on this map is one somebody is going to break.

Sketch map of the island of Númenor: five promontories around the central region Mittalmar, the peak Meneltarma at its heart, the capital Armenelos, and the ports of Rómenna, Andúnie, Eldalondë and Nindamos.
Drawn for this bookFull sizeGeography read off Númenor Sketch Map by Ian Alexander, CC BY-SA 4.0

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THE BIG BUTTON, DIAGRAMMED

The Downfall of Númenor

What actually happens in chapter 23, drawn as a before and an after. The island goes under, Aman is taken out of the world altogether, and the flat disc is bent into a globe — so a ship sailing west now comes back round instead of arriving. This is the single largest thing anybody in this book breaks.

Diagram of the Downfall of Númenor: above, the flat world of the Second Age with ships sailing west to Aman; below, Aman sundered from the world on its own and reachable only by the Straight Road, and a round Third Age world with Númenor drowned.
Drawn for this bookFull sizeGeography read off Downfall of Númenor by Ian Alexander, CC BY-SA 4.0

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WHERE ALL OF THIS WAS GOING

Middle-earth at the end of the Third Age

The map most people meet first, arriving last. The Shire is up in the north-west corner, Mordor is ringed by mountains in the south-east, and the whole of it sits east of a coastline that used to have Beleriand attached to it. The post-credits scene is set here.

Sketch map of Middle-earth at the end of the Third Age, showing Lindon, the Shire and Eriador in the west, the Misty Mountains and the river Anduin through the middle, Mirkwood and Erebor in the north-east, and Rohan, Gondor and Mordor in the south.
Drawn for this bookFull sizeGeography read off Sketch Map of Middle-earth by Ian Alexander, CC BY-SA 4.0

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